shader = { "WaterStreamADD.fx" } --FX ÆÄÀÏÀ̸§ surfaceprop = { "stream" } textures = { g_BaseTexture = { "../../textures/map/waterClean01.dds" }, -- ÅØ½ºÃ³ 1 (±âº»ÅؽºÃÄ) g_BaseTexture2 = { "../../textures/map/waterfall_002.dds" }, -- ÅØ½ºÃ³ 2 (±âº»ÅؽºÃÄ2) } parameters = { g_fImageScale0 = { 1.5 }, -- À̹ÌÁî »çÀÌÁî ( ¼öÄ¡°¡ Ŭ ¼ö·Ï ÀÛ¾ÆÁø´Ù.. ) g_fImageScale1 = { 2 }, -- À̹ÌÁî »çÀÌÁî ( ¼öÄ¡°¡ Ŭ ¼ö·Ï ÀÛ¾ÆÁø´Ù.. ) g_vMoveSpeed0 = { 0,-1.5 }, -- À̵¿ ¼¼±â g_vMoveSpeed1 = { 0, -1.2 }, -- À̵¿ ¼¼±â g_fColorPower0 = { 0.25 }, -- »ö °­µµ g_fColorPower1 = { 1 }, -- »ö °­µµ } -- [ »ç ¿ë ¹ý ]